T
Theodore Belkebir
All projects
2020·Perso

Agōn

Validating a fitness app from market to prototype — solo.

Agōn project cover
Ag
Role
Solo · Product Designer & Founder
Duration
2020
Team
Solo
Tools
Sketch · Notion · Google Suite
Discovery → strategy
Scope

Project Description

Agōn is a fitness app designed to simplify tracking workout and nutrition programs for gym-goers. It aims to become the go-to solution for managing gym activities, filling a gap in the French fitness app market.

My role

This personal project was done alone, I worked on the market analysis, the user research, prototyping, business strategy and communication strategy. This project was more focus on the business side at a discovery phase.

Problems & Needs

Problems & Needs from the market

  1. /01Users struggle with aligning their diet with their workouts, hindering progress.
  2. /02Finding reliable coaches for gym-goers is challenging, as is following their programs.
  3. /03Coaches struggle to find clients and manage their activities efficiently.
  4. /04Existing gym apps often restrict users, leading to disengagement.
  5. /05Recording workouts and meals is overly time-consuming.
  6. /06Users find it hard to see the results of their efforts.

User Research

Conducted an exploratory questionnaire to understand market demand.

Survey distribution and reach.
Respondent demographics.
Fitness plan behaviours.
Motivation tracking insights.

Market

  1. /01France has 5.96 million gym members with a 4.4% annual growth rate.
  2. /02It ranks 3rd in the European fitness club market, with 4,370 open clubs.

User Journeys

Defined user journeys for beginner practitioners, experienced practitioners, and professional coaches.

Beginner persona.
Beginner — user journey.
Experienced persona.
Experienced — user journey.
Coachpersona.
Coach — user journey.

Tree Structure

Built the information architecture and navigation tree for the app, mapping every screen and connection used during prototyping.

Prototype

  1. /01Program Management: Core feature for tracking workouts and diet, designed for simplicity and intuitiveness.
  2. /02Progress Tracking: Users can monitor progress through stats and a gamified system for added motivation.
  3. /03Community Sharing: Enables users to share experiences, programs, and tips, fostering a supportive fitness community.
  4. /04Coaching Space: Facilitates connections between users and coaches, offering personalized guidance and programs.

Branding & Design System

  1. /01Logo: Symbolizes body movements during exercise and community connections, with a color gradient representing the balance between workouts and nutrition.
  2. /02Design System: Ensures consistency in design and sets the foundation for development.
Typography - light mode.
Typography - dark mode.
Color palette - light mode.
Color palette - dark mode.
Buttons component - light mode.
Buttons component - light mode.

Results for the Mobile app project

Working on this project allowed me to go through the whole process of building a startup from scratch:

  1. /01Market analysis.
  2. /02User research to validate hypothesis.
  3. /03Prototyping.
  4. /04Marketing & Communication strategy.
  5. /05Business plan.

Tools and techno used for Agon

  1. /01UI: Sketch.
  2. /02Design system: Sketch.
  3. /03User research: Live workshops + Sketch prototyping + Google Suite.
  4. /04Project management & Documentation: Notion.

Collaborators involved for Agon

This project was designed alone as a personal project.

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